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Imperial Guard

polycounter lvl 3
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chsjacinto polycounter lvl 3

I made this work in my free time. You can see the concept down, unfortunately I did not find the author's name, if you know please tell me so you can give the due credits.

– Maya and Zbrush to modeling and uvs. 
– SubstancePainter and Photoshop for textures. 
– Marmoset and iray for test render.

Polycount: 90k Tri. 
Texture Res: 4k for Head and 2K for armor and hands





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