Hey there, a quick question for the people that already migrated/have experience with 3ds Max 2017. I'm still using the 2012 version at work and now looking into upgrading to 2017. Therefore I fiddled around with the new version it for a while and I am baffled: Is there still no function to equalizing texel density across…
Small Budget Only $50 CAD 3ds Max 2017 BIPED Skinning required. Suitable for Juniors, or for countries where CAD is valued higher. Models are 15-20K max. Will send scene with Biped matched to model. Has facial bones. Will send images first. Open to increasing after first model if the skinning is done decent. Im only gonna…
Polycount Meetup GDC 2017 Polycount and Marmoset join forces for the third straight year to bring you another magical evening of nerdtastic fun. Rub shoulders with some of the industry’s top talent, partake in liberal amounts of libations, check some excellent artwork, and pick up some swag as well! Check out the event…
I'm currently working on hard-surface modeling in Max and am looking for tools that would assist in my workflow. Recently I stumbled upon SyncViewS' GetVertNormalsFromFace script which would be extremely and reduce the tedious activity of manually editing vertex normals one face at a time. However, I'm having trouble…
Looks like Max 2017 is being shown off by some users over at the Area (the trial is up on their servers, but they haven't added the page yet, cue drama): http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/still-no-news-about-3ds-max-2017/td-p/6017190/page/15 Here are some of the changes they've listed: - Viewport…
Going from Maya 2016 to Maya 2017 I noticed that the Unfold UVs command (UV Editor window --> Polygons menu --> Unfold) no longer re-scales different shells of the same mesh to have consistent texel scale, whether I use Unfold3D or Legacy. Has anyone encountered this bug? Has anyone found a fix or workaround? I asked on…
Hi guys, forgive me if this should be in general discussion - wasn't quite sure where it fits best. So I've been trying to do some research on this issue but haven't come up with many (any?) relevant results. I'm a Maya user, but I just grabbed a student version of 3DS Max 2017 and I'm having some problems within the…
So I am doing some rigging in 3ds max 2017 and I'm noticing a particularly annoying occurrence. When using the Bone Tools rollout menu from the Animation panel I can go along working just fine. After a while however I notice that the "Bone Edit Mode" button becomes grayed out and unclickable. Closing and opening the…
Probably an easy fix (hopefully). I recently opened an old model in Maya 2016, when I click the mmb + shift keys I'm unable to orbit. I'm not sure if I accidentally assigned the orbit to a new set of command keys. I tried to repair Maya 2016 and restarting my computer to see if setting it back to the default settings would…
I saw how some other people marked the edit dates, so I'll try too - 12/14/2017 I colored some more, and now it's only hair, cane, clothing and some details left. And then after it, I'll start working on background :3 C&C appreciated! So I started working on the face a bit. It might look pretty dumb from close-up, but when…