Hey there,
a quick question for the people that already migrated/have experience with 3ds Max 2017.
I'm still using the 2012 version at work and now looking into upgrading to 2017.
Therefore I fiddled around with the new version it for a while and I am baffled:
Is there still no function to equalizing texel density across multiple - unattached objects?
Also with multiple shells with in one object I can only equalize all shells to each other, but not selected shells to a reference shell.
So if I have already textured one shell, then add new ones and I want to even the destiny, I then have to eyeball the already textured shells, because the scale positioning changed.
Am I just overlooking some buttons? Or do I really need to install textools once again... if that even works.
Replies
There is kind of a solution:
If you apply a UVW Map you can Aquire the Texel Density from another objects with an active UVW Map in it's stack. I have not tried this, so I don't know if it works.
Regarding Texel Density, I have an issue of my own that you might be able to help me with: http://polycount.com/discussion/185599/texel-density-3ds-max-unreal-engine-4#latest
You may still need some cleanup if you want some details to align with floors/ceilings/edges.