Per, I don't see why you would require a faster processor. Small 512x512 maps with no AA render pretty fast, and you would only need to update small sections of the map in real time when small sections of the cage are tweaked. After everything is set up right you can do a hires bake. And even if it does take 10 seconds to…
Eric: That would be nice, but I don't know how feasible that would be as it would depend more on the shader used and having that level of control I imagine would be quite complicated to. Gwot: a node based editor would be nice, but I almost think that would be more a side project. simple text based works for now. If I do a…
[ QUOTE ] My brother is in the US now (married to an american woman), do you think that would have any aid on my getting a visa? [/ QUOTE ] It's easier for the parent-child relations, much more difficult for siblings. Only U.S. citizens may do this. However, even U.S. citizens may not bring siblings to the U.S. without an…
Hi, as many probably know Substance Painter is on sale on Steam currently. I have a few important questions I'd like to know before I buy it though. I know some of these questions have been alluded to in previous topics, but not to the extent I'd like. 1) Is it worth getting? Ive heard many negative things about Substance…
Hey all, I'm new to the Polycount community, but I'm a long time fan of the site's forums. I'm David and I'm a technical artist over at Pixar. I'm here kicking off a new personal project that I'm starting on. I'm working on a fantasy genre short film that I'm creating in UDK (or potentially SFM) and I'm currently IP on a…
Latest progress, finished! http://polycount.com/discussion/comment/2460382/#Comment_2460382 ---------------------------------------------------------------------------------------------------- Helloo polycount, long time no post! So i've been meaning to update my 'folio ever since i made a new one and i figured now was the…
Hey guys, i've decided that I want to bring back an old (and corny) video game character glorified in 3D for fun and Boogerman was top of the list. I don't think I want to take this character down the "ultra realistic 10'000'000 poly sculpt" route and instead try and keep it simple but next gen (style of Ratchet &…
Same as my "wandering mechanic" concept i just did, i'm trying to get feedback on these concepts before i start. since i'm currently without zbrush, just going for as much feedback as i can get before i start modeling them. (once i went zsphere, apparently i only want to start with sculpts) it's pretty rough, but the…
Hey guys, im starting a new project here that i will update as much as possible. I know my skill set needs improvement so im hoping along this project i will learn many new tips techniques and things from the great poly count crew. I decided to do an abandoned/destroyed old execution room based on concept by John Liberto.…
To keep the portfolio threads feed running here is yet another one! www.pioroberson.com It might not look like a big update but it's still a complete rework under the hood. I also wanted to share the temporary Spellborn page I just put up. I have been character artist for that project during this past year - I'm limited to…