Sounds like you want to do everything! Unfortunately you're going to have to narrow it down. Here's some articles I dug up a while ago. Types of DESIGN jobs in the industry: http://www.gamecareerguide.com/features/483/types_of_game_.php?page=1 As graphics have gotten more uber and complex the ART roles in the industry for…
@Andreicus , use your grain of salt here because I am just a hobbyist indie developer/artist, not a big shot hiring manager like you'll want the attention of. But recently I had to hire some help and this is my perspective when I am deciding who to hire: There is tons of people out there to choose from. Too many. I can be…
This is a great discussion and one I am involved with all the time. Thanks Stuart for starting this thread. Quick background on me so you know where I have been and my experience: 17 years working in games and Discovery Channel documentary work. 10 years as 3D instructor- trained over 100 students worldwide in Denmark,…
(You know this but...) The main way to go about modeling is called Sub Division modeling. What this is essentially is the addition of supporting edges to your low poly and then Smooth the mesh adding sub divisions, or Turbo smooth in max. So I say this, because if you have your "Mid Poly" (just the mesh after the low poly…
The average minute count before something strange and unusual happens at Paul's House is often no more than 7 minutes. Lately I've noticed it less often because of how preoccupied with development we are, but last night took the cake. Unbeknownst to me September 21st is Paul's mother's birthday. I woke up to find a house…
As far as I know it's definitely allowed, I think people tend to browse more than comment so don't feel discouraged. I'm not the best one to get advice from as I have more experience as an illustrator so take what I have to say with a grain of salt, maybe even a boulders worth :) You have a lot of good stuff going on,…
Hey Chelsea, welcome to Polycount! Working up the courage to showcase your work is almost half the battle so it's awesome to see a new face. In addition to what Swarm22 and Zephron mentioned in regards to making your home page a gallery index, I'll add a general (admittedly harsh) feeling: "Too long; didn't read" So what…
The closest thing to memory fitting your desired setting is a 3D adventure/action game from the 1990s titled Quest For Glory III: Wages of War. It was developed by Sierra back when the company's prime focus was on quest based puzzle games. Some here will recognize such titles as King's Quest, Space Quest, Police Quest,…
From what I've seen and heard, demo reels are only really applicable if you have actual animation to show. (IE animator position) If you do go with a demo reel and are not applying for animation jobs, then make sure you have high-res images of your work also on your website/online portfolio that show off the final,…
Hum, maybe not a contest because the word "contest" make people go crazy about rule and law and in the end it became a mess, just an Handpaint Monthly Art Jam. That way, it allows people to do whatever they want and learn about technique. I'm all about the "meh baking AO on zbrush is cheating blabla" but that's the fast…