Do you guys ever notice that most full time developer positions require previously shipped titles to be considered? It's actually quite rare these days to find a job that doesn't encourage or require existing industry experience! If you are a skilled programmer or particle FX artist, we have a solution for you: Emotional…
Hey everyone, I'm having a warning appear when I import my mesh in 3ds Max 2013 about my objects in my scene not having axes perpendicular to each other. When I import my mesh into UDK it looks skewed. Would any of you guys be kind enough to point me in the direction to this solution. I wouldn't want to remodel my model…
Hello Polycount! I finally got around to putting the finishing touches on my Comic Con 2011 entry, only a month into 2012... so better late than never right... right? I've been putting a couple hours a week into this every since I failed to meet the deadline. Super huge thanks to PC members Organized Chaos and TK Frog for…
From reading Kotaku it seems that Lucas Arts had a few projects lined up, but there new President (this is the rumor) canceled/put on indefinite hold of a lot of projects. One of the rumored canceled projects was Force Unleashed 3 and thats why the creative director of Force 1 and 2 left the studio recently. Also the new…
Here's the last character of my personal project called "Heroes". The character is Odysseus, one of the most intelligent heroes from the Greek mythology in my opinion. I've chosen to present him in the moment when Pallas-Athena transformed him into a beggar ( old, skinny, torn clothes, bald). I went for a pretty simple…
For the past few weeks I've been working on this model for a freelance contract. The intention of it is for it to be 3d printed as a miniature between the sizes of 28mm and 38mm and then recast and replicated for use in tabletop gaming. I have had the pleasure of doing both the concept the modeling. I've been basing it…
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
ok doing a bit more work thanks for some of that help with the new way to uv unwarp hard edge things, some things still had to unwrap the normal way, also the more zoomed in shot is what I plan on doing to show off the character when rendering, with him in a basic idle particles coming from his back and having him spin on…