Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…
@tyl3r: Yea, I think so too. I attached some concepts of the robot arm with #5. I looked at a few references from concept robot. It looked like the 'signal-to-noise ratio' (s2nr) was the defining feature, so I varied it in my concepts. I didn't go too much into detail, though. Unfortunately, I kinda like them all (for form…
Hey polycounters, I have grown over the years. and learnd new stuff. new Tech, new workflows, tools and tech I made my stuff and went in to a berriere I cant conquer. I often get the feedback that my work bahaviour is verry kind and I am a good teamplayer what so ever. I appriciate that and that pushes me. But all in all I…
edit-- this title was supposed to be "detail shmetail" i'm getting seriously sick of the amount of detail in games these days, is it just me? I'd love to know what everyone thinks about the high range of detail in games now a days, like seriously -- i don't like it, and i want to know what it's like for someone who does.…
Hey Guys! I've started my new character, who has a prothesis starting from the hip. I want him to be the kind of character Maggie Fitzgerald from Million Dollar Baby is. In the movie people look at her and just see a waitress, small and weak- until she starts fighting and reveals her inner (and later on outer) strength.…
ok, So this is my first and last post about fashion. Maybe this is the first time I've ever really worried about it. So I never wore track suits, because I'm not from NJ. Recently I wanted to buy something better for the gym than my sweat jacket. Something with pockets that have zippers, so I can put my ipod in there and…
1. of all , HEY =D been quite a long time since i was around here so yeaaah.... annyway im helping a bit out on a modding project for the good ol HL1 engine and we´re creating the maps in max sux for me since im acutally a lightwave user and im not really good with max . anyway heres the story: im trying to put some random…
Hi guys, thought id start one of these to get feedback and crit on my work as im really trying to improve myself and one day land a job as a character artist in a games company :) so please crit away! Thought id start with a few bits ive been working on recently.. This is Artemis, (I still need to texture her) so is…
Ive noticed this but cant find anything on the subject so maybe its just me. Does this affect anyone else? You know how you can use the transpose tool to "quick mask" drag a mask along a surface? For some odd reason WITH SYM on, you cannot do that on a real world scale object. Only something small / unified. For example,…
Hi i have had a hard time going from maya to max and i just have some questions regarding tools. 1. snap: i used snaping for everything in maya, to align vert etc to heights of other verts and snapping to other verts just to move objects and well u name it, everything, but since i came into max nothing seems to work,…