The objective of this project was to redesign a character from a fighting game, once finished the character had to be of realistic proportions. Due to being a huge Legend of Zelda fan, I chose to re imagine Link (from the Super Smash Bros series). My thought process was to move the realism into the design of the project,…
Some updates for the forest map: https://youtu.be/PZgwNE2f1JY?si=JYR52NGI_Kh4q68U foliage is being made by: ArtStation - Oleksiy Oliinyk i've only provided some guidance but he is doing most of the great work. There is still some WIP leftovers but it's coming along nicely. the biggest improvement for foliage we found was…
Version 2023.2 A new Arch primitive for creating many different types of arch shapes A new Subdivide modifier for including subdivisions anywhere in the modifier stack New multi-monitor support for loading/saving Silo's window position across multiple monitors Fixed multiple crashes related to Blend Shapes Added wireframe…
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
*UPDATE*After trawling through the polycount forums, will try re-installing CC Photoshop again. Looks similar to this issue: http://polycount.com/discussion/162173/in-progress-something-is-wrong#latest.Pending re-installation! Will update. --- Hey-o, Got a question that may be stupid, but that's puzzling me. I'm using…
Hello everyone! Here´s something I´ve been working on a while now. This guy was going to be Travis (DeNiro in Taxi Driver), I liked him before, but now I see it didn´t come out that well. Anyway, here he is: Textured - wip, sucks big time so far, but I´m going to - it´s really hard for me to say - use photos... For so long…
Hello everyone, I am starting my class project for Texturing II and part of it is to keep everyone updated on Polycount. I will be making regular updates on my work process and am always open to critiques. So, that being said my project entails finding a piece of concept art and recreating that concept in three different…
Update: http://www.videogamewoes.com/articles/the_big_picture.htm I totally chopped the introduction page, and added images with captions to the pages. Better, I hope? for those interested, this article might help express what i'm trying to say a bit better: http://www.videogamewoes.com/articles/story.htm hey folks. After…
Rockstar Norths Character Design team is looking to bring in a talented Development Assistant to help manage and facilitate the smooth flow of assets and information amongst the team and external vendors. Typical tasks will range from research for character reference, updating wiki documentation, updating asset trackers,…
Hey Polycounters, I have been working on a new personal project based on a piece of concept art ... from Freelance Concept Artist GIORGIO GRECU - PORTFOLIO https://www.artstation.com/artist/grecu The concept image is called "Interior". It was for a Steampunk Stark Tower brainstorm Challenge. Here is a direct link to the…