Hey, my name's Musa and I'm a real-time character artist looking to freelance. I've got 2+ years of experience creating real-time characters, I mostly do realistic but also dabble in stylized character art so drop me an email. Email: musaprim@msn.com Portfolio: www.artstation.com/binboga Example work: Stylized work:
I currently am a student for programming and have been practicing a lot with Unreal Engine. I am currently looking for a 3D Modeller that can rig a certain character to the UE4 Mannequin (Not looking for animations) I am looking for it to be in a very realistic style and I'm still debating on a facial rig. If you are…
here is a quick test ive been working on recently taking a break from stylised character art and had my first proper try at sculpting a realistic character. so i went for a smoking aces style merc here it is after 3 days of sculpting heres the full body the legs have barley been worked into so exscuse the roughness.
Hey guys, i'm planning on doing a near futuristic street agent. Making this a challenge to myself to get used to the high poly - low poly PBR workflow. Ill be going for a stylized approach but grounding it on the moderately realistic side. Ill be using Zbrush for high poly, Maya for low and Quixel for PBR stuff. Male…
Not quite photo-realistic yet, but I'm actually pretty happy with it. I've always found the eyes to be the hardest bit to nail down on a character, so I took today to isolate it and put this together. With proper morph targets / real animation, I think this'd hold up nicely. Also, needs proper eyelashes :) .…
I just finished my first low poly character but I've never even touched photoshop other then to do basic manipulation. Are there any great tutorials or forums to get you started in the right direction when it comes to making realistic facial textures that DOESNT include doing textures from real images.....I want to do it…
I've been searching all day for a decent golden armor tutorial, anyone have a link or suggestions? I'm trying to achieve the same semi realistic, cartoony look like below. This is the picture I'm trying to apply the same technique to. Everything with a different color is on a separate layer, right now I'm learning how to…
So I'm on Wildstar kick... Yay beta weekend again! I've also been on an Allegorithmic Substance kick. Most of the textures out of Substance so far has been semi realistic looking so I decided to try out a hand painted look. Here are results: No bitmaps.. all done procedurally. Final Substance size is 64kb.
Portfolio: https://jacrossiter.com/ Contact: jacrossiter.art@gmail.com Skillset: Prop modelling Hard Surface modelling Digital Sculpting Realistic and Stylised Texturing Creation of Game Shaders/Material Experience: 5 Years of Academic Experience in the field of Art, Graphics and 3D Additional Information: Ggraduate with a…
hey Realistic anatomy is something ive long neglected studying, so im starting a practice thread. So here goes, first post. what better to start with than a grizzled old bald man? This is my first sculpt of a real person, so cc will be helpful. ive logged ~5 hours into him he's based on a character, can anybody recognize…