Hey guys, i'm planning on doing a near futuristic street agent. Making this a challenge to myself to get used to the high poly - low poly PBR workflow. Ill be going for a stylized approach but grounding it on the moderately realistic side. Ill be using Zbrush for high poly, Maya for low and Quixel for PBR stuff.
Male anatomy references:
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My base so far:
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Here is the hair:
Here is the body so far, arms look a bit off so I'm going to play around with them a bit as well.
The big thing I am working on as I go is balancing areas of rest and action. I'm going for making the chest a more detailed layered area while the shoulders and abs will probably get a single plate with some side straps.
Close up:
Thx for the feedback dude!
Like you mentioned I worked on the face a bit more. First time actually doing skin definition in zbrush lol. Came out pretty good but there is still a lot i would change next go round. I also went over some of the facial muscles with a friend and was able to give the nose, cheeks, and Jaw a proper pass. I tried to go for a more tired seasoned look.