Hello, it's been quite a while since I've been on here. For the past few months, a friend and I have been designing a game, and I've been doing the models for it when my internet goes out or I have some free time. I've been trying to keep a polycount of 200 or less for the tools and handheld weapons, 300-350 or less for…
Hello, we are a team of hobby game developers and currently working on a new platform/labyrinth game with ancient tombs and stuff. Our homepage (temporally, currently being redesigned): http://www.magicstorm.de/ The last game finished a month ago was Bouldermouse, you may take a look at the screens there. We are currently…
WELP! It's CIVILWAR time again with EiGHT, daphz, Dylan Brady and weisheng. This time we thought it'd be fun to run with a modified forum game from ye olde 2D concept boards, but for 3D! (shoutout to Arne who ran the most concise and amazing ArtPGs: www.androidarts.com or www.twitter.com/AndroidArts, check out his stuff…
WELCOME ON www.losslands.net Salutation to everyone. We, at losslands project, are offering you the chance of participating in a game production you may already heard of : The Loss Lands. A 3rd person action/quest pc game with original designs and a trilling storyline. We are using the virtual studio way of working via…
I am looking for talented and exceptional people to join our small but very experienced and creative team here at Snapshot Games. Our first project is Chaos Reborn, a tactical RPG for multiple platforms. I have been working on the design for the game for over a year, and the project has been recently funded on Kickstarter.…
Hi Polycount! Our USC Games team, Maestros, is looking for 3D Artists to join our development team! We’re a student game development team making "The Maestros" from August 2013 to May 2014 in the USC Final Games program. Final Games teams finish a game in a year, and have the opportunity present to industry professionals…
"The first time the men entered the pit, the beasts retreated as far into the shadows as their chains would reach. Spears pierced the darkness and blood ebbed back into the light. Only three survived. The second time they entered the pit the wounded beasts tried to fight back. Only two survived. The third time they entered…
FINAL ENTRY: Name of the artwork: fear of the dark Backstory words count: 72 The beast poly count: ~80 000 ( the beast and part of the beast( hands,paper)) Pedestal poly count: ~4 000 Software: The beast: Zbrush 4R7 Pedestal: Cinema 4D R17 Texturing: Substance painter 2 Rendering: Thea for C4D ( thea presto ) Rendering…
Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts? The Los Angeles based…
Hi there Everyone, So I am (As the Title Says) an aspiring FX Artist. I am currently working with Houdini Apprentice and learning the Node System. I just cached out my First Explosion and will post it in a Couple of Days. I'm not Fully Sure yet if I want to go into Games or Film with FX, so I'm going to Try Both Avenues.…