Hi Polycount!
Our USC Games team, Maestros, is looking for 3D Artists to join our development team!
We’re a student game development team making "The Maestros" from August 2013 to May 2014 in the USC Final Games program. Final Games teams finish a game in a year, and have the opportunity present to industry professionals at
USC’s Demo Days, and sometimes even at
GDC or E3. We get
press coverage as well.
What is The Maestros?
It’s a Real Time Strategy (RTS) game where players control human characters and the armies of minions they produce. These cuddly and mildly vicious little creatures, or bumbling, steaming robots can be used to antagonize your opponent or to gather precious resources from around the map. Resources can then be used to transform your minions into menacing weapons of devastation! The goal is to use creative strategies to wipe your opponent off your island for good, hording all the spoils for your kinsmen!
Our team consists of students who have professional experience at places like Blizzard Entertainment, Industrial Light and Magic, Microsoft, Riot Games, and much more, but we need more awesome artists like you to elevate this game to awesome heights. Advising us are Industry Mentors from EA, Riot Games, and Industrial Toys.
If you’re interested, send Brian Choi (
choib@usc.edu) a portfolio link, resume, and a short email about what position(s) you're interested in.. An art test may be involved.
Replies
As CV for the USC Games' program in general, here are previous games that the program has finished and "shipped" in previous years, and/or currently developing. This is the quality of games we've been able to create in less than a year each.
Some examples of Final Games in year's past:
Blink - a Stealth Action game involving short range teleports.
Tales from the Minus Lab - a recent recipient of a IGF 2013 Student Showcase Honorable Mention
Paradox Shift - A time-jumping puzzle game
Nevermind - A Scary game that gets harder if the BPM Monitor attached to your chest reads faster heartbeats
And some of this academic year's productions:
Core Overload - a Space Ship Arcade ShootEmUp.
Scrapyard - Animals in mech suits fight each other a la Super Smash Bros.
https://www.youtube.com/watch?v=EuGFjE67bew&list=PLk-uCfFPN8-pA1XsfMriNnCwIhiU2-yTn
@DarkUnicycle: We probably do not have time to teach art fundamentals during the development of the game unfortunately.
We are also seeking one more Rigger to join the team!
My name is Min and I am the Producer on The Maestros.
Since the initial posting, we took the game to GDC, got covered by GamesBeat, and finished production at the University of Southern California by presenting in front of hundreds at Demo Day. The Maestros is still in production, and we are looking for artists to join our development team!
We are looking to fill the following roles:
- UI Artist
- VFX Artist
- 2D Artist
You will be working with original team members in the Unreal Development Kit to get the game ready for a beta launch. We need your artistic talent to give our game that visual polish it needs to ship.
If you are interested or have questions, send Min T. Htet (minthtet@gmail.com) a portfolio link, resume, and a short email about the position that you are interested in.