Hello and Welcome! About the Project: This project is aimed to be 6 months with a possibility of long term. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person, and gruesome. The target audience is set for 17 and up. More…
Hi everyone! I'm stuck on something that a lot of googling hasn't really helped me with... I'm working on a level in Blender. I want to find a better way of mapping UV coordinates to walls and other "basic" elements. Right now, I do a planer projection/unwrap for each one, but it feels very slow and tedious. "real" level…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse triple A titles? Then Streamline Studios is the place for you! We are looking for Level Designers which are ready to advance the Art and Craft…
Greetings, I'm Erasmo from the Dream of Darkness team. We're a small game dev studio based in Mexico City and we're working on a Lovecraftian horror game centered on the fall of the Aztec Empire. We're currently developing small but playable prototypes to validate our key gameplay features. Our current version is very…
Level Design is more about scripting and gameplay nowadays. You don't get to make levels look beautiful. At least not in big studios. If you did the models, textures and lighting you should consider yourself an environment artist. If however level design is indeed what you're aiming for then you need to put complete…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Level Designers to join our console and mobile teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and…
Arkane Studios is seeking talented and highly experienced Level Architect to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Environment Artist and to the Art Director, you will take care of the: - Creation of level assets from the initial blockout, light pass,…
As a starting point, you can weld all of those edges that goes across the whole mesh and does not change the shape. Like this: This will already reduce a good amount of polygons. You also really don't need such dense bevels on the corners. A single bevel would work well. But if this is a prop that is scattered in the level…
Psyonix is a video game developer located in downtown San Diego. Best known for Rocket League, the award-winning game that combines soccer, driving, and highly competitive and addictive game play, we are an industry-leading game studio rooted in a crunch-free philosophy that emphasizes a healthy work-life balance. We are…
Cold Iron is seeking an experienced Senior Level Builder to join our world class team on our next AAA title for consoles and PC! As a Level Designer you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing…