This was taken pretty much directly from TF2 with my own little additions. Like the ammo gauge and yeah. Anyways Let me know what you all think. 1. This is before I added the ammo gauge. 2. 3. Ammo gauge 4. TRYING to texture 5. 6. Wire frame - Pre ammo gauge I guess I could have put this in with the other thread but to…
Anyone know where i can buy or get hold of any decent bip / 3dsmax mocap walk cycles? can't seem to find anything online via google or turbosquid. I may have missed something and sorry if this has been asked before, though I did use TFSE
Anyone know where i can buy or get hold of any decent bip / 3dsmax mocap walk cycles? can't seem to find anything online via google or turbosquid. I may have missed something and sorry if this has been asked before, though I did use TFSE :)
I've been dropping these concepts in the WAYWO thread long enough that I might as well get my own thread going. I've wanted to do something like this for awhile now, but never wanted to pull the trigger on the idea because I didn't want to get myself in to something I'd just stress over at home. Since this is a personal…
So, I would like to have something to show now. I am probably pretty far off from being hired but i would at least like to be able to point people to some of my work. my question is, what should go up on my portfolio site? my goal is to get a job as an environmental 3d artist at one of the local game dev studios so i would…
Some of you may recall this thread from a couple of years ago where I and some other enterprising Polycounters tried to make versions of the TF2 characters that would fit in the 1850s. In the time since, I've received a couple dozen requests for the models and textures since I'd made mention of releasing them to the…
So I figured I would use youtube for the free tutorials, but I have a question or two. I am debating using blender to learn 3d modeling to (hopefully) publish to TF2 and Dota 2, but I am not sure if that is a decent program for it. I was also contemplating 3d-coat $99 version on steam, but I need to know it is worth the…
Hey, I wanted to plug my good buddy's new Gnomon DVD. Josh Nizzi, former Art Director for Day 1 Studios and Volition, went freelance a while back and ended up doing the concepts and initial model work for a number of the robots in Transformers 2. His work is quite amazing. If you want a detailed look at his methods, I…
I'm sure many of you have at least seen some of the models people contribute to the Dota 2 and TF2 workshops, as have I. I have a few ideas of my own for items/item sets, and I know my way around Blender enough to make some reasonable enough low-poly models and UV them. However my problem lies in the texturing;…
Hey everyone, Now that the Escape has ended after 10+ weeks of being an active challenge (contest) on Polycount, we thought we'd ask for feedback. We're not specifically looking for you guys to answer these questions, but we wanted to ask them to get you in the right state of mind for the type of feedback we're looking…