So I figured I would use youtube for the free tutorials, but I have a question or two. I am debating using blender to learn 3d modeling to (hopefully) publish to TF2 and Dota 2, but I am not sure if that is a decent program for it. I was also contemplating 3d-coat $99 version on steam, but I need to know it is worth the cost.
Basically, should I use 3d-coat or blender to learn 3d modeling and for publishing? Keep in mind I am completely new to this, trying to self teach.
O and if you know of a good tutorial series, I would greatly appreciate the help.
Replies
3ds Max and Maya are the most popular 3d apps in the games industry, so you would be able to find more tutorials, plug-ins, and resources for those applications. Blender is fine if you need to do commerical work but cannot afford a 3d license, but if you just want to learn, I'd suggest Max or Maya. 3d-coat has some awesome tools, but I wouldn't consider it a complete application like blender, max or maya, and I'd wait to invest money in software until you've learned the basics.
Downloading the latest version of Maya now off of Autodesk.
Modeling skills and knowledge are universal. Once you have it you'll be able to apply it in any software. Just keep in mind that when you switch software there will always be some learning curve for the software themselves.
and if you later want to get a job in the industry, you'll more likely to be using Max or Maya.
3D motive has some good free tutorials and videos https://www.3dmotive.com/freebies