i'm using cs4. i have a folder w/a png sequence in it. is there any way to open all images as a psd layers doc? and then export each layer back out as a png? thanks
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
Hi, i just finished 4 blend shapes. first 2 of them are just fine, and the last 2 are "empty". When i hover with the mouse over the layer it says shape:"empty". So, do you maybe know how to fix this problem ? i tryed creating new layers turning on and off record, it just dissapears.
I don't know if i can properly explain this without it being convoluted, but here goes: I've painted out the majority of my diffuse map and there are a few textures/ layers that I need to have affect the normal channel. When I copy the layer into my normal channel and apply the "height as normal" adjustment layer it…
a bug perhaps? I have 6 texture sets in a single bake group. If i click "multi layer psd" and bake, I get no PSD file. The mesh bakes because I can see the textures in the viewport but they aren't present in any PSD in my directory where I've saved the file. If i uncheck Multi-Layer PSD, it outputs all of the individual…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
Hello, i wanted to ask if you have a good idea how to make photos in Photoshop tileable, if you already have normalmap and also ambientocclusion baked out from a photoscan. I know how to do it with one Layer, but how can i repair and clean up seams with multile layers ? I can share the results for DDO Materials if its…
Hey guys, I am curious if there is possibility to somehow merge layers in substance painter. When exporting files into UDK, I have over 40+ textures. I tried to combine those alredy, but Igot dozens of small parts and its impossible to combine it into one. If its not possible to merge layers or export out as one texture,…
Hey all, I've been learning Max at my new job and was wondering if anyone knows whether or not Max has anything like Maya's render layers? It would be nice to render out different pieces of geometry in separate files, that I could then just comp in photoshop. I asked around here and everyone kinda looked at me and shook…