Was just seeing this : https://www.linkedin.com/posts/varunkumarsiddaraju_3dmodeling-3d-ai-ugcPost-7130747356974616576-98iE?utm_source=share&utm_medium=member_desktop Looks interesting
Curious if anyone has seen anything that does a scene to scene comparison for simple smooth viewport navigation between Maya | Blender | Max, etc? Curious if Blender can handle more geo/objects than Maya.
Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…
Hello, Hello! My name is Vanessa Abbo, AKA moonpepsi or vabbo. As of 2023-2024, I'm a second year student at the College for Creative Studies working towards a Game Design degree. I'm currently browsing internships! This is a documentation of all the 3D projects I have completed during my time here. Thank you for browsing…
Hey! My name is Alex and I’m a 2D Artist specializing in cartoon art style. You can find more examples of my work as well as some pricing info on my website: https://www.choirofeyes.com. Contact me either through my website or email me directly at alex@choirofeyes.com. I look forward to hearing from you!
Hey everyone! Here's my summer project, first weapon I ever modeled and let's just say that it was quite the challenge. What I'd like to get feedback on would be the texturing and presentation, I know the geo has some segmenting here and there but it's supposed to be a game ready model (50k tris) so I don't mind those…
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)
Hi , I am a freelance 3D Character Artist with 5+ years of experience . My previous experience includes everything from lowpoly mobile models to creating real time AAA characters/outfits/props (HighRes/LowRes/UVs/Texturing) for games like Remnant 2 , Delta Force Hawk Ops and many more. Proficient with Zbrush, Maya ,…