UPDATE: most current pieces Hello my fellow polycounters, Ive posted a few character threads here in the past but decided to consolidate any subsequent threads to just one, this one. Im on a journey to be a character artist (I know shocking :) ) but im determined. Anyway here is some sample of my work that i have done and…
http://www.nerdappropriate.com/wp-content/uploads/2012/09/Rated-NA-75.mp3 Interview portion begins 6:58 mark. Inspiring to hear especially (for me) the part where he's about to be a parent, he was hesitant to start a different career in gamedev (from copywriting and high school tutoring) in a different country, but his…
Ello ello, Has anyone ever used CAT and just as you're editing the vertices while skinning, the program crashes every time? I know CAT has a reputation for being... special... but, previous to this, I've never had an issue and I've spent considerable time sizing it to my character. So I'm a bit reluctant to just throw it…
Hi all, I've trawled the internets and the "how to normal map" in this forum and outside, and I still can't figure out why my normal map is baking with hairline cracks in it. I had previously baked a normal map for this asset and it came out perfect. Then I decided to add a few more poly's to the lowpoly version, and…
Hello I have been using 3ds Max 2012 student edition 64 bit at University and at home. These are two renders with exactly the same setup but one has much better results. You can see the first attachment (rendered on my home computer) is a much poorer render than the second one which was rendered at University. I no longer…
UPDATE: 29/08/2012 Hi y'all, So jumping on the Mixamo bandwagon. Im going to make a badass lady knight. The contest deadline conveniently falls halfway through my term and i have to produce two portfolio pieces in that time so i thought it would give me some good guidelines. It will be a time management challenge though as…
By rrxiii at 2012-07-27 This is going to be the main hub for an educational game that a friend and I are working on. But it's basically my first finished environment, and I know it could be better, but lack the experience to identify areas that can be improved. It's supposed to be clean, but I can't help feeling that some…
So the game that me and a few other polycounters have been working on is finally starting to make its way into the press. Offensive Combat is a free to play browser based FPS built on the Unity engine. With OC we wanted to offer a fun humorous gameplay experience that can be just as robust and competitive as any modern…
I've been around 3D for a while now and decided to make a work-in-progress portfolio to showcase how my learning has been going. They're all highpoly models, since I haven't properly gotten into lowpoly and texturing simply because there wasn't enough time over the last few years to really dedicate myself to learning 3ds…
Hey everyone. I've never posted here before but I've been following polycount for a couple of years now, since I was studying. So I just want to show off my first payed work as a game developer. I'm working at a small iOS studio in New Zealand. Our frist big game has just come out in the app store and I did all the art for…