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My first truly professional work

Hey everyone.
I've never posted here before but I've been following polycount for a couple of years now, since I was studying.
So I just want to show off my first payed work as a game developer. I'm working at a small iOS studio in New Zealand. Our frist big game has just come out in the app store and I did all the art for it, except for the UI and Menus.
If you want you can check it out here :

These screen shots were taken straight out of maya. There are 10 different environments in the game, the largest is about 6k tri. There are no bump. spec or normal maps in the game, each scene uses at least 2 1024 color maps and some also use a 512 map for alpha. All the scenes use shadow maps so there are no dynamic lights in the game.

It'd be great to hear your guys feedback..

Cheers

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and some actual gameplay shots

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