I've been around 3D for a while now and decided to make a work-in-progress portfolio to showcase how my learning has been going. They're all highpoly models, since I haven't properly gotten into lowpoly and texturing simply because there wasn't enough time over the last few years to really dedicate myself to learning 3ds max in-depth, hopefully that will change soon. Basically, as stated in the portfolio, my intention is to highlight how my modeling abilities have improved since I began in 2012. So, how does all this look? Is there a visible improvement? Should I focus on some different modeling techniques to go a step further in that respect or should I get down to texturing as soon as possible? Any critique and tips are greatly appreciated, thanks.
Oh and here's the link to the portfolio:
https://filipfelbar.carbonmade.com/
P.S. the Millennium Falcon model will be changed over the next month or so, as I feel the highpoly model could be better.
Replies
Nice work man!
Thanks
Going to definitely check 'em out and start learning
Keep it up though, there is definitely improvement over the years
Also, go ahead and take out the 'Beginner' part in the title Environment Artist. There's no need to even say it, even if it is true. You're just setting yourself up to be judged on a sup-par level. Just say Environment Artist and let the work speak for itself.
I agree with taking out "beginner" from your portfolio website header. I also would probably remove how it's currently setup as "My work in 2012 - 2015," etc. and basically change it to show your best work. You can keep those categories if you'd like on a blog or separate website, but for your portfolio I'd revamp it to only show your best versus being grouped by year.
I read your bio too, and it's nice and personal. My only 2 cents are you might want to trim/revise it a bit. I'd probably just take out the lines at the end: "I currently have no professional experience in the games industry, but hope to change that in the future. At the moment the images on this portfolio serve as a showcase of how my modeling skills have improved over the last few years." It'll be obvious from your resume or interviews that you won't have prior game experience, and these lines, while honest, come across as a lack of confidence. Of course you don't have to be super obnoxious/overtly confident either, but there is such a thing as sounding too humble as well.
I hope those suggestions help you out in presenting yourself, keep it up and best of luck!
Just checked out a few tutorials on Substance Designer and it looks really powerful, can't wait to try it out.
I'll start optimizing some of my recent models and get them ready for texturing.
And I'll make a few adjustments to the portfolio site over the next few weeks/months when I have some more work to showcase, and then make a blog for the old images.
Here's the link: http://filipfelbar.weebly.com/