Latest WIP update July 13 - testbake for face and quick substance magic A few of you may have seen this thread under a different title but now its back and with a new concept. I have been struggling with this character a long while now and after I so cleverly thought of the idea to design clothes myself late last month…
I'm looking to have a render that may be something similar to Clams Casino's new music videos: https://www.youtube.com/watch?v=sWeG68lNcVA (although probably not as complex as this) I have a particular object/image in mind that I want to be modelled, so that it ends up looking like a very large/epic object floating in…
Hi guys! I'm Ben from the Star Trek Excalibur project. Here is a link to our current website: http://stexcalibur.com/ Here is a link to our forums: http://www.stexcalibur.com/forum/index.php IndieDB: http://www.indiedb.com/games/star-trek-excalibur We switched to Unreal Engine 4 last year or so and are looking for 3D…
Hello, we're looking for Freelance Artists/Outsource Studios that are capable of creating multiple Animals to be used in Unreal Engine. The Required Quality we're looking for is Realistic/AAA. Preferably the Artist wouldn't just Model and Texture the Animal but also create the Rig and the Animations ( Walk, Idle, Jump, Die…
Hey there. I'm a first year student and my 3D Animation class homework is to model a key in 3DS Max. If anyone can give me any tips and tricks, I'd be a happy little boy. Here's one of the reference photos.
Soooo i have never modeled something like bandages before so i dont know where to start? I have a base mesh for the bandage but would i add a shell modifier to it then export it to z brush or leave it as a plane?
hi i'm making new character for my game and i was wondering what is the best way to model the low poly legs to make the best normal map? should i do it in 2 separate pieces or just one? thanks for the help :)