hi
i'm making new character for my game
and i was wondering what is the best way to model the low poly legs
to make the best normal map?
should i do it in 2 separate pieces or just one?
thanks for the help
You should ask this in the technical talk thread.Anyway its depending on the game specs.for a low/medium spec game, one piece is far enough.For a higher spec game, you can use little planes for the chains.
It depends how low poly your character needs to be. You could possibly get away with using an 8 sided cylinder and blockout the leg. Then just add a few verts to the some of that silhoutte of the chains and bake it out and see what it looks like. If it looks TOO flat then you could add a bit more geo.
How did you do your chains? Meanwhile, I would say you could go either way with the character, but most animators would want it as one piece. I tend to do all my stuff like this in separate pieces and then join them as one later on, if need be. This way I can go ahead and model all pieces and concentrate on each in their own way and still have both options of separate and joined pieces.
thanks a lot guys
i want it look as good as possible
i've been experimenting, tried to model real low poly chain
but i think 4928 tris is too much :thumbdown:
i'll try the 8 sided cylinder and texture see how it looks
Replies
i want it look as good as possible
i've been experimenting, tried to model real low poly chain
but i think 4928 tris is too much :thumbdown:
i'll try the 8 sided cylinder and texture see how it looks
alvordr i use the imm in zbrush