Hey, I'm having an issue with Maya 2010 wherein attempting to scale a joint chain causes it to behave oddly and scale incorrectly. First ran across the problem when trying to duplicate special to mirror a leg joint chain. The problem apparently happens when trying to scale in X period. Long story short is that rather than…
Hey guys, I've got an object here in 3ds max, and I've got cables attached to the bucket of some large machinery. I've done little to no animating thus far, and I'm running into an issue when I try and think of ways to animate these cables. I want them to follow the scoop and the arm of the machinery as it rises, but the…
Hey guys and girls! I got a problem with 3ds max. Everytimes I edit poly,edges or vertices, they got a freeze on my computer after 10-20 min of work. I have to reeboot manualy my PC. My 3dsmax scene is corrupt (so I configure a generated autoback every 2min). I was on 3dsmax9 version, then I install 3dsmax 2009 but the…
I am having WAY too much fun with Overwatch right now. Please forgive me! I have a full work up sheet for her but I made some adjustments to her outfit so I'm going to update it. I have 2 other OC's that are included in her story and I'm writing a webcomic for it because I'm an obsessed weirdo. But, also, I'm practicing…
The only way I know of how to make seems are along edges and vertices. But is there a way to create "custom" seams between faces without adding geometry to create ID color maps for texturing purposes? Hopefully the question makes sense. For example, left is the default geometry, right is where I would like to add a seam…
Another dagger (chilanum or khanjar) from the late 16th century of Deccan origin. The original description with the references reads: "The hilt is flanked on either side with jade on a tang overlaid with a floral arabesque in gold. The rubbed blade is slightly trimmed." - Page 218, The Arts of the Muslim Knights. I…
I am quite the novice when it comes to 3D asset creation. I am currently trying to work out an efficient retopology workflow. Aside from simply using QuadDraw in Maya or programs like Topogun, I understand that there are workflows that rely on generic low res meshes. By that I mean, the artist, will create the high res in…
Hey people I've made a easy to follow tutorial on how to set up and Sidescoller in UDK and also hey to set up a class system inside visual studio for UDK. Its aimed at artist who want to made there work more functional. [ame=" https://www.youtube.com/watch?v=eGOtgfg58wU"]SideScroller Tutorial - UDK - YouTube[/ame] PS: you…
I wondered if there is a feature or plugin for Maya that gives you a smart guide like in Adobe Illustrator, because I figured that my main source of bad geometry is that I accidentally move vertices that are supposed to be in line with others. It is just really annoying to clean up afterwards and although I guess it's not…
Getting this weird problem as you can see above. Vertices will shoot off in random directions when I extrude a mesh. I used Maya's live model function to create the arm piece. I've tried creating it manually using quad draw and placing a cylinder then snapping the verts to the live model. Both have resulted in a mesh that…