OK as for 41 k triangles i don't work in the game industry yet. so I just do what i want thus far, learning on my own. its 41K polies for BOTH sides of teh gun/scope/clip fully mirrored from left to right. If i planned it to be fps only model in a particular game engine with solved animations, i could delete many faces…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Well, I hate to be the bearer of bad news and little tact but... Why weren't you at least drawing traditionally? I know the pressures of life can sometimes get to be a bit much when having to get free access to a computer for long enough to do anything really rewarding digitally, but sketching is easy and you can do it at…
We have scripts that automatically put every uv shell at the same uv texel density. You can also do this manually in maya be applying a checker texture to all your objects and then manually scaling each shell until the size of the checkers match. (but this is a very time consuming way to do it if you have a large asset.…
Hi Guys, sorry for reviving an old topic but I thought it would be nice to share how I successfully got an O1b visa, the process took me 5 months. I must apologize in advance for my English writing, I'm Brazilian. So... After browsing careers pages of my favorite game companies sites, I received a nice full-time job offer…
Companies cant really just sit idle and continue to pay peoples salary if they are not working for extended periods of time, they would literally be burning money. take ubisoft montreal for example, lets say the overall average of everyones at the studio is about 75k/yr if we avg across all departments. thats about 200…
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Hi all, It feels good to sign up on here. Hopefully the start of good things. First thing, what a great community this forum seems to be. I have been looking around online for information with regards to 3D Studio Max and Maya. This forum name kept popping up. Some of the talent on here is very inspiring. Things have moved…
Hi there! We're a small team working on a free open-source indie game called Decay, which is inspired by games such as Unreal, Quake and other first-person shooters from the 90s. What we're essentially aiming to achieve is a new first-person shooter with a rather simple graphical style (by todays standards) that also nods…
Lead User Interface Designer WE ARE REVOLUTIONIZING ENTERTAINMENT! Have you got the passion and talent to lead the User Experience team for web and mobile applications at the next great publisher of online games and entertainment? Have you turned product ideas into exceptional applications for e-commerce sites, games, or…