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3dsMax 2019

gandhics
polycounter lvl 8

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  • CompanionCube
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    CompanionCube polycounter lvl 12
    thought'd i'd share your post from facebook.

    Here is the LONG list if what happened between 3dsMax 2018 - 2019

    Rendering

    Advanced Wood
    OSLMap
    Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a regular map is requested, such as in the Displacement modifier, etc.
    Switch map(1-of5/1-of-10)
    Object attribute - UserProperties/Name/NodeHandle/ObjectID/WireColor/ParticleAge
    .tx/.dpx loading support
    Pixel scene info access - position/normal/uv
    Gamma control in the map
    UVW instancing
    UVW manipulation - transform/warping
    New RandomizeBitmaps shader
    New noise shader - perlin/uperlin/simplex/cell/hash/gabor
    New pattern shader - Candy/Digits/Mandelbrot/Rivets
    New color correction shader - Tweal(Color)/Lift/Gamma/Gain
    New math shader - a lot of math operation
    OSL shader editor

    Modeling

    ShapeBooleans
    Spline QuadCap
    Boolean - Retain Non-Planar Faces
    PU4: New extrude option - keeping straight corners
    PU2 : Freehand Spline
    PU2 : Spline Influence Modifier
    PU2 : Spline Mirror Modifier
    PU2 : Spline Morph Modifier
    PU2 : Spline Overlap Modifier
    PU2 : Spline Relax Modifier
    PU2 : Optimize Spline Modifier
    PU2 : PathDeform Modifier
    PU2 : Normalize Spline Modifier

    Fluid

    Soft Lock Time Slider
    Solve Cache Path Override
    Final Path
    GPU Points
    PU4 : Liquid Parameter Presets
    PU4 : Initial State
    PU4 : Truncate simulation
    PU4 : UV Projection
    PU4 : PRT Export with full channel support.
    PU3 : MaxFluid
    PU3 : MotionField SpaceWarps

    FileIO/InterOP

    Alembic
    Option to choose what to export
    Vertex Color support
    Vertex Velocity channel support
    Per node meta data export - Object ID / Material Name / Layer Name / Custom Attribute
    MaterialID/UV channel name parsing - You can control the imported MaterialID/UV number
    Remember dialog setting
    Set Current Time to Start Frame
    Better duplicated object name handling
    Export Selected doesn't grab unnecessary full hierarchy
    Respect Maxscript quiet option for duplicated name object handling for import
    Subsampling support in non tick mode
    Option for exporting hidden ge
    Better error mesh handling

    Civil View is now using Physical Materials and ART/Arnold compatible objects in lieu of MR
    Inventor Appearance Overrides are now successfully translated
    PU2 : ATF import performance improvement

    Core

    Improved project workflow
    Custom Scene File Streams
    Improved support for loading binary dependencies
    Shared Views
    PU4 : Vertex Velocity channel
    PU4 : Missing Share Monitor - improving the load and save time of scenes with missing
    PU4 : Remove missing plugins
    PU4 : Standlone 3dsMaxbatch

    Maxscript

    Rollout resizing
    Cloning container content (deep copy of Maxscript containers)
    Digital signature on MAXScript files

    UI

    new Qt tooltips
    3dsMax would not steal focus when it is launching
    Fixed keyboard shortcuts that were not working sometimes.
    Fixed command panel resizing (main issue fixed in 2018.4, but it's further improved in 2019)
    Replaced broken Flash-based keyboard shortcut map with a new printable PDF map

    3ds Max Interactive
    Direct Manipulation in the VR editor
    Gizmo visibility in VR
    Photometric lights and IES profile support
    Player Start helper
    Vray materials support improvement
    Unique VR template
    VR target in all template
    PU4 : Physically-based lights
    PU4 : Clear coat is now more energy conserving
    PU4 : A new shading environment property
    PU4 : Add frequently used assets or folders as favorites in the Asset Browser.
    PU4 : The Capture Frames tool now supports PNG format, plus additional codecs.
    PU4 : The Deployer supports bundling a project in a self-extracting zip file instead of creating an installer 
    PU4 : Updated Project Manager.=
    PU4 : Debug a project’s Lua code from the Visual Studio Code editor
    PU1 : 3dsMax Interactive

    MCG

    PU1 : Match_Items_by_Distance
    PU1 : Match_Items_by_Index
    PU1 : Cycle_Index
    PU1 : Random_Transforms_on_Mesh_with_Max



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