Ye, I exported a model from max to modo then back and now the model has some random colored polygons. What's going on? It doesn't seem to be vertex shading or a texture so what else is there? Deteaching the mesh to a new object fixes it but I'm still interested to know where the information was comming from?
I'm still getting lots of rendering issues with layered hair planes in the viewport. I've tried SM 2.0 and 3.0, one object, detached planes. Can anyone recommend a shader and/or some setting in Max 2011 that will let me see a hair object with about 2000 polygons? Even 1bit alpha would be fine.
This was my second attempt at modelling and texturing a Great Helmet. I only learn't how to paint "decently" in photoshop pretty recently even though I have been modelling for awhile. Polygon Count: Low Poly (296 Tris)-(150 Verts)-(328 Edges)-(180 Faces) Tips & Crits are welcome Clean helmets Wireframe Worn Out Templar…
Hello! I'm facing an issue with my UVs when I jump back and forth between 3dsmax and zbrush. Some random polygons seem to be flipped or something. I really don't know why or when this happened. It's the third time I'm starting over my UVs and it starts to drive me crazy. :/ If you have and idea, let me know! :)
Hi. When I try to bake normal map in Marmoset Bake tool, program is stop work. All time if I add 30k triangle model to Low. Why? If I add million polygon (not triangle) model to low, no problem. But more than 15-20k triangle model in Bake/Low section causes the program to crash
hey, there was a guy in another board that used some uber polywaste in a gun model , claiming it was next gen, so he could waste the polygons, and they barely added to the silhouette ( something like 30 sided cilinder etc ) so i made a small image showing detail balance dunno if it will help anyone or you can share your…
Hello, I have a model smoothed with "Convert > smooth preview to polygon" but now I want to do a retopology and I tried using the "Reduce" tool, after reducing for about 70% it looks fine until I start deleting some extra edges and it just get broken. If there is another tool that works better I'd love to know :)
Hey there Hope you guys are doing well. Ive been working on this for a week now but i think ill leave it for quit a bit for now Practicing anatomy and fiber mesh its so much polygons so i dont think ill render it in an external for now. Critiques/feedback are welcome Heres a poly paint for fun. Thank you
Hi, I'm currently woking on a Pbr, game ready Helmet and gasmask for my exam Game Art Pipeline. Any feedback is greatly appreciated, mainly concerning texturing as I don't really have time to remodel stuff. I know I have some issues in places with too many polygons and some with too few. model
Hi,This is my first model in Maya and I am doing my UV for the first time,Do you guys conveting your mesh to smooth with "Smooth Mesh Preview to Polygon" and then you do the UV?Because I am doing the UV with a mesh and when I press 3 on the keyboard I see the mesh becomes red in the UV.