Hi,
This is my first model in Maya and I am doing my UV for the first time,
Do you guys conveting your mesh to smooth with "Smooth Mesh Preview to Polygon" and then you do the UV?
Because I am doing the UV with a mesh and when I press 3 on the keyboard I see the mesh becomes red in the UV.
Replies
Personally I would do the UVs in the initial blocking stage. Then as i subdivide it, i keep checking the UV distortion.
The left image is Smooth Mesh Preview in UV shaded view. In my case there's no red in the UV. And if you are talking about UV Distortion view (white shading preview) then yes, smooth mesh preview shows a little bit of distortion but that can be fixed by smoothing the mesh by a level. I would not advice you to do UV in 3 mode.
Yes I see the red distortion in the UV only when I press 3.
So do you recommend that I convert the preview to an actual smooth mesh and then do the UV? because I will send the mesh to Substance afterwords.
So if I flip the coordinates in the UV editor and it becomes red that is ok? and that is not going to be a problem with other texture programs like Mari or Substance?
Sorry to ask such a basic questions because this is my first time I am doing a serious 3d project.
It's way harder to explain and understand than it is to see. Once you see it for yourself, it's quite simple and intuitive. Export your mesh as is, one with the shell not flipped and another with the shell flipped, make some simple texture, and watch how it gets applied. On one of the meshes, that flipped shell will be getting the same thing, but reversed.
You could do the same thing in your 3d app. Get ahold of some texture -- anything will do but something like a grainy wood texture might help visualize easier. Duplicate your mesh, flip some or all shells on one mesh and leave the other alone, and apply that texture to the diffuse channel on both.