Introduction Imagine a Pokemon world with a true MMORPG experience, where there are no limitations to explore, battle, and interact with fellow players. That world is Pokémon Universe Online, from ex-staff members of Pokemon Revolution Online comes a brand-new breathtaking 3D experience never before seen. We are searching…
After watching the film Moon, (Great movie btw, definitely check it out if you haven't done so already!) I have decided to take it upon myself to create a mini-environment from the film as a strong portfolio piece. I plan on using the UDK engine to implement the scene. I've wanted to make a sci-fi environment for awhile…
Hi guys my portfolio says the most about me https://www.artstation.com/offtop 10$/hour contact mail : vdemyanenko211@gmail.com telegram : https://t.me/averageuser2
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
Hey guys, just wanted to post the first picture of this tutorial I'm making for wood carving panel texturing in Maya and Zbrush. The first video shows: - How to model the leaves and flower - Get a nice and clean mesh flow - Export the mesh to zbrush - Project mesh to a plane with the resolution ratio needed - Adding…
Hey guys, it has been a while. I just thought interesting to post what we are actually working on. Our game in dev is called CO-OP. It is actually at the alpha stage but we are gonna be beta very soon. Here is a in-game screenshot of our 2nd Chapter in the game with on of our main character R3D! Also, we presented our game…