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can you bake high poly and then apply trim sheets

cturbo
polycounter lvl 4
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cturbo polycounter lvl 4
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is there a method to bake a high poly version of the roof first to get that smooth shape before applying the trim sheets in Maya and how would you bake it all out at the end??

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