I'm currently working with trim sheets to texture a roof, and I'm aiming
for a smooth geometry. I'm curious about how to achieve a smooth
appearance on low poly models without baking from a high poly mesh. When
texturing in Maya with trim sheets, do you simply add bevels to the low
poly to enhance its smoothness? Or is there a method to bake a high
poly version of the roof first to get that smooth shape before applying
the trim sheets in Maya and how would you bake it all out at the end?
![Image: https://us.v-cdn.net/5021068/uploads/editor/ki/dpr8x96v4ckd.jpg](https://us.v-cdn.net/5021068/uploads/editor/ki/dpr8x96v4ckd.jpg)
?
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