Hey guys, just wanted to post the first picture of this tutorial I'm making for wood carving panel texturing in Maya and Zbrush.
The first video shows:
- How to model the leaves and flower
- Get a nice and clean mesh flow
- Export the mesh to zbrush
- Project mesh to a plane with the resolution ratio needed
- Adding details to edges and crevices
- Add wood detail and bumps
[vv]101276067[/vv]
2nd video: I should be showing how do to do polypainting with masks, bakes and applying it to a lowpoly mesh/shader
Here's the image of the final result:
Replies
I like the wood detail technic!!!
Thanks for taking time doing this tut!
Thanks Shawn!
So here's an update: