Hi there! i've a problem with my background image i can't see it through the glass. I put the image in the physical sun and sky as a background image and all i see is the horizon generated by the physical sun and sky. Thank you in advance!!
You need to work more on building depth, try throwing in a middleground there and work with your values. Day 107, A Space Ray swiming in a gas giant´s atmosphere.
I have managed to land an internship and immediately started working, which has led to me wanting to learn a new software, Plasticity. My job role is to be a Hard Surface Artist so using CAD is my next step in evolving in that role and to learn that program, I wanted to re-create this concept from ArtStation by "IWSE…
Hi guys I'd love to get your opinions on some work I've done recently for a 6 week project on my Games Art MA. I am studying at Escape Studios in London and the development time for this project included my first introduction to Zbrush and Substance Painter. As my basis I chose a pizza franchise that is based here in…
With the 4.04 update, Toolbag's backend switched from DX11 to DX12, and this had some performance and memory management implications. We also switched from Nvidia Optix to the DXR ray-tracing backend that is built in DX12. Generally, you should see improved ray tracing performance (render speed) but the memory use for the…
Some older polycounters might remember I was keen on unionizing back in the early 2000s in games. I still am, but remember the frustration at how little interest their was among other game devs. I've switched careers and now am a member of an active union and wanted to share my experience, now that I've seen a renewed…
https://www.youtube.com/watch?v=Rc_Eaz7Ulqg&feature=emb_logo&ab_channel=EzTutor Hallo everyone! For this ArchViz project I wanted to learn and explore workflows to make a complete visualization package including fully post-processed day and night-time renders & animations. I also wanted to explore what I could achieve with…
I know that normal map issue will never end, so... :) I created a lp cylinder and hp cylinder with top edgeloop beveled. In lp cylinder I set the top edge loop hard (because it's 90 degrees). in uv I split all hard edges to the separate shells. gave them 1 km padding :D duplicated lp cylinder. locked normals. triangulated.…
Hey there, I'm Danny. Not sure about I'm gonna end up painting and I'm not sure about the title either. Polycount is cool. There's so many good entries it's pretty inspiring! Here are some ideas for the illustration I'm gonna be doing. It's gonna be Soraka healing peeps with her ult. The dudes on her team is pretty random…