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Curious how unions work?

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Some older polycounters might remember I was keen on unionizing back in the early 2000s in games. I still am, but remember the frustration at how little interest their was among other game devs. I've switched careers and now am a member of an active union and wanted to share my experience, now that I've seen a renewed interest in the concept of unions in the game industry. 

I'm a cook, which is a skilled labor class but considered part of the "low wage workers" and rather than a specialty union like welders or midwives, I belong to a general union. We're quite large, 80% female members, and the largest union of immigrants. I pay a fee each month that goes to fund the union, and the union uses this pooled money to pay the salary of the union staff as well as fund the various union funds.

Since I've been a member, I've gotten a raise, a shorter work week, 5 more vacation days (30 now a year), doubled paternity leave, and larger pay raises per education I achieve. Pay is negotiated via unions and then applies to a scale, more schooling means higher salary. Want a raise? go back to school. The union will pay the tuition too, and our higher education isn't ruinous in cost. 

We went on strike! We wanted a raise, and the city of Reykjavík said "nah". Without a union that'd be the end of it, but with a union we voted (93% of members voted), approved the strike (by a huge majority) and then told our bosses we weren't showing up. The strike lasted about a month, and any days we were on strike were paid by the union from their strike fund (the monthly fees also partially go to funding this pool). We won the strike because the city can't function without the kitchen staff, cleaners, and other "low skilled" staff that are so often looked down upon. This is us marching into city hall with drums, signs, bullhorns, and righteous fury at being underpaid. 



I'm currently a council member. There are 15 full time staff, but 115 random members who meet at the same time, to give "normal voice" to the unions decisions. It's about democracy and having a voice. We meet once a month, have an agenda to talk about, what we're doing at the moment, wins of the past, etc. Currently we are working on making wage theft illegal. Currently when employers steal from their employees by repeat and systematic "oopsies" in accounting, there is no penalty, not in the USA or in Iceland. The totals stolen from employees outweighs all other forms of thievery in both nations.



We all used the previous meeting to email the Prime Minister and Trade Minister about making this illegal with a fine, and the union heads spent the past month going on various talk shows and interviews to explain why it's such an egregious crime. The neoliberal centrist in the trade minister role created a law that is even worse than the current one as a response. Rather than just being salty at home like I would be without a union, we are not taking the insult sitting down and will look at further options, which we have at hand because we're organized. If we have to strike to get criminal penalties on wage theft, we will. 



I'm a huge fan of organized labor. I have 30 vacation days, universal healthcare not connected to my employment, six months of paid paternity leave, and raises way beyond inflation - and I'm a cook for a city government. If I didn't have a union and had this same role in another nation, my pay and benefits would be lower. 

America used to have strong labor unions and it worked to keep quality of life high and a power balance between the capital class. This is why they have been belittled and poo-poo'ed and undermined so that Americans won't like the concept of unions. There has also been legislation like making it illegal for managers to join unions, or that when a union wins a right, everyone gets the right even if they aren't a member - making joining and paying the due not very logical, which over time sucks members and funding out of the union. General strikes are illegal in the US whereas they aren't in most of the world, and many other anti-union activities because management and the owners know that unions work to balance out power, and they don't want to share. 

Standing up for yourself is always risky, but nothing is gained without struggle, and it's way easier with colleagues to your side who have your back. I've watched game developer salary, benefits, job security, and work-life balance decline every year.  Without some kind of collective line in the sand, that trend isn't going to change on it's own. 

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  • sacboi
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    sacboi high dynamic range
    I'm all for your view point, with their very inception trade unions collectivized aspirations for those chained too to either hammer, sickle, pick or shovel, finally giving voice too the masses thereby winning a place at the bargaining table. My country of birth was at the forefront of the unionist movement but with the demise of the british empire post WW2, subsequent coalesced self interest of disparate elites afflicted it's primary descendant commonwealth progeny, whereas consequently today diluted "workers rights" are as ephemeral than trying to earn a livable wage when confined within a gig economy or increasingly casualized workforce which is on trend at the minute - fun fact, billionaires in my region obscenely got richer during covid 2020...

    Well! it does seem that 'the man' has his mitts still tightly clenched around the body politics's collective bollocks...fuck 
  • Eric Chadwick
    Thanks for the great post Ben. 
  • kodde
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    kodde polycounter lvl 19
    You're preaching to the choir!
    Great post to give insight to others. Keep kicking ass and sticking it to the thieving man.

    /Kostas
  • EarthQuake
    I always found it odd how many unions there are in film, and then we have games with zero unions and seemingly little interest in organizing. Especially in light of how rampant workplace abuse is in games - mandatory unpaid overtime (crunch) and toxic work environments being fairly common.

    I guess the industry is still too young, and too many people view crunch as part of some sort of hardcore lifestyle that they romanticize rather than the systemic abuse it is.

    In any case, great post Ben, this is a topic that desperately needs to be discussed.
  • thomasp
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    thomasp hero character
    I always found it odd how many unions there are in film, and then we have games with zero unions and seemingly little interest in organizing. Especially in light of how rampant workplace abuse is in games - mandatory unpaid overtime (crunch) and toxic work environments being fairly common.

    I guess the industry is still too young, and too many people view crunch as part of some sort of hardcore lifestyle that they romanticize rather than the systemic abuse it is.

    In any case, great post Ben, this is a topic that desperately needs to be discussed.
    AFAIK these unions in film exist strictly for the live-action part of the work - probably all set up in a time long gone when unions were fashionable.

    The modern VFX side of things on the other hand sounds much more like the wild west, not unlike games or any recent 'tech' industry.

  • ImsumDave
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    ImsumDave polycounter lvl 11
    I think the issue of whether to unionize or not is very complex. Now I haven't worked in the industry myself, so I can't claim first hand knowledge in that specific industry. Unions in general, like any organization in a human society, organized and controlled by humans, are subject to the negative traits of humanity: vanity, ego, greed, selfishness, corruption, self interest, rules for thee and not for me, etcetera. Unions can result in the shielding of unethical behavior by employees. There are draws backs, as there are in all things in life.

    A dream job of many a person is to be a game designer or to get paid to be involved in the creation of games. Art is often driven first by passion. Ideas of getting paid for ones art come later or are a hopeful dream. The passion and dreams of industry newcomers can be exploited to suppress pay and overwork employees. Also, the tech involved in games is ever changing, so industry vets' knowledge can become outdated if they don't keep up. New comers, on the other hand, may be better equipped with fresh knowledge of the latest tech. This dynamic of employment competition degrades job security and makes it less likely for people to unionize.

    I love the ease at which I can find information about game dev on the internet. It's how I learned and continue to learn about 3D game art. One can learn virtually everything about game dev virtually. The last thing I want is for information about game dev to disappear from the internet, but I think that that free access to information has enabled a lot more people learn game dev, thus increasing employment competition in that space. And with art outsourcing one doesn't even need to live near or work at a game studio.
  • EarthQuake
    thomasp said:
    I always found it odd how many unions there are in film, and then we have games with zero unions and seemingly little interest in organizing. Especially in light of how rampant workplace abuse is in games - mandatory unpaid overtime (crunch) and toxic work environments being fairly common.

    I guess the industry is still too young, and too many people view crunch as part of some sort of hardcore lifestyle that they romanticize rather than the systemic abuse it is.

    In any case, great post Ben, this is a topic that desperately needs to be discussed.
    AFAIK these unions in film exist strictly for the live-action part of the work - probably all set up in a time long gone when unions were fashionable.

    The modern VFX side of things on the other hand sounds much more like the wild west, not unlike games or any recent 'tech' industry.

    Ah ok, that makes a lot more sense.
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    thomasp said:
    I always found it odd how many unions there are in film, and then we have games with zero unions and seemingly little interest in organizing. Especially in light of how rampant workplace abuse is in games - mandatory unpaid overtime (crunch) and toxic work environments being fairly common.

    I guess the industry is still too young, and too many people view crunch as part of some sort of hardcore lifestyle that they romanticize rather than the systemic abuse it is.

    In any case, great post Ben, this is a topic that desperately needs to be discussed.
    AFAIK these unions in film exist strictly for the live-action part of the work - probably all set up in a time long gone when unions were fashionable.

    The modern VFX side of things on the other hand sounds much more like the wild west, not unlike games or any recent 'tech' industry.

    thomasp nailed it. 

    To expound a little bit, if we zoom out to 1800s, there were massive people's movements all over the world. Some of them won their struggles, like in the case of Russia, some won huge compromises with labor getting strong powers and good quality of life like most of Europe, and some were mostly decimated like in the USA. The regroup after the castle breach was to implement new moats and traps to prevent another attempt to storm the walls of power, some of those things were anti labor legislation that made unions and union activity way harder, others were deliberately fomenting animosity between groups to distract from their (capital's) much larger immorality. 

    Fighting for unions now is kind of a reverse tactic. The original struggle was full ownership of resources, and the compromise after was unions and negotiations between capital. I'm all for unions, but it will be just as difficult a battle as fighting for full ownership to begin with, which might have to end again in labor V capital formal negotiations again - unions. Capital always brings it's full boot down at any resistance. Walmart will shut down an entire store completely at a whiff of union organizing.

    Shoot for the moon. :-)
  • sprunghunt
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    sprunghunt polycounter
    thomasp said:
    I always found it odd how many unions there are in film, and then we have games with zero unions and seemingly little interest in organizing. Especially in light of how rampant workplace abuse is in games - mandatory unpaid overtime (crunch) and toxic work environments being fairly common.

    I guess the industry is still too young, and too many people view crunch as part of some sort of hardcore lifestyle that they romanticize rather than the systemic abuse it is.

    In any case, great post Ben, this is a topic that desperately needs to be discussed.
    AFAIK these unions in film exist strictly for the live-action part of the work - probably all set up in a time long gone when unions were fashionable.

    The modern VFX side of things on the other hand sounds much more like the wild west, not unlike games or any recent 'tech' industry.

    There's an animators union.  It covers digital animation now but was originally started at Disney when they made hand drawn stuff. 

    https://animationguild.org/

    Some FX workers would be covered by IATSE union divisions

    https://castifi.com/2020/03/24/list-of-film-industry-unions/
  • poopinmymouth
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    poopinmymouth polycounter lvl 19
    thomasp said:
    I always found it odd how many unions there are in film, and then we have games with zero unions and seemingly little interest in organizing. Especially in light of how rampant workplace abuse is in games - mandatory unpaid overtime (crunch) and toxic work environments being fairly common.

    I guess the industry is still too young, and too many people view crunch as part of some sort of hardcore lifestyle that they romanticize rather than the systemic abuse it is.

    In any case, great post Ben, this is a topic that desperately needs to be discussed.
    AFAIK these unions in film exist strictly for the live-action part of the work - probably all set up in a time long gone when unions were fashionable.

    The modern VFX side of things on the other hand sounds much more like the wild west, not unlike games or any recent 'tech' industry.

    There's an animators union.  It covers digital animation now but was originally started at Disney when they made hand drawn stuff. 

    https://animationguild.org/

    Some FX workers would be covered by IATSE union divisions

    https://castifi.com/2020/03/24/list-of-film-industry-unions/
    Walt Disney himself was a republican who hated unions, communists, and jews. Here is some reading about the formation of the animators unions: 



    https://jacobinmag.com/2017/11/disney-animators-strike-union-busting

    https://www.awn.com/animationworld/disney-strike-1941-how-it-changed-animation-comics






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