**solved** I've had little luck finding a good exporter to use with multiple objects in a maya scene. I'm looking for something that will do a fbx export to a specified directory using the object's names to generate individual files for each object. Using Maya 2016.
Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times…
Hi everyone, Before i decide to make a thread i have read a lot on this issue and just got more confuse. Here the problem : I have a box and a cylinder and i made a 40 degree rotation on the cylinder x axis then i select both obj and export fbx with animations check and also bake animation, when i import the fbx in MD the…
Hi Everyone, i hope i find some tilt brush peoples here. Iam currently on a VR project with unity, we use the exported FBX files from tilt brush. inside the fbx, tilt does not save the actual stroke positions or UVs it just puts them wildly on the polys as squares. Simple strokes does work, but complex object fail because…
if theres no exporter for 9 in the freeSDK tools folder, then theres no exporter for 9. you could try use the old one from cryengine 2, but theres a pretty slim chance itll work. so i guess youre stuck with using the FBX exporter unless youre able to upgrade max.
I'm having this issue with the export in Substance Painter 2 when I export all the maps they're all 16kb black textures. If I change it from .png it .tga it makes them all 16mb black textures, same with every other file format.
Hi everyone! I've come accross an issue in substance Painter. I have an object with 8 different materials (5 maps each). Whne I try to export the texture, only 5 out of these 8 materials are exported. The others have errors issues. I've done that many times in the past without any problems but for a couple of days Painter…
Hi I dunno why I made a whole helmet model etc I coudl export every single highpoly piece as obj but when it comes to this model portion the Zbrush gets stuck in forever mumbling with the classical round blue icon of windows and says merging uvs.... what's the problem why it is not exporting and freezes zbrush? Is nothing…
I just found out the model I made after exporting back into zbrush seperated the geo allong the edge the normals where flipped. How would I avoid this? is there an export option ive missed?