Hello guys! I'm new here! Im studying 3D animation in Belgium. And I need to model an interior room. I got it, but now I have to do the lights. There is no windows or any external lights on the scene, what do you guys recommand me to use with Arnold? I need like a medieval castle ambiance (see the screen right there…
There is a thought experiment done by a philosopher named John Searle to demonstrate the difference between a conscious being and a computer. He places a man in a room and has him follow a long list of instructions for converting the English language into Chinese. He can convert Chinese, but he doesn't truly understand…
Hi everyone ! I'm very excited to start in on this contest and share my idea with everyone. My concept is to create a throne room for the guardian of time and space. Sitting eternally at her post nestled in the starlight; the guardian of time sits watch over all time and space. Keeping the universe's balances in check, it…
I've increased the scope of my throne room considerably! I am almost done blocking it out and will update the webplayer with the final geometry shortly. The screens below show the almost completed scene and my initial global illumination tests from Unity5. I am happy with them so far. I have also come up with a little…
Hi everyone! So I am going to enter this even though I'm pretty busy with work so I'm at least hoping to give it a good go even if I don't manage to finish it in time. My idea is a decaying old clocktower that has been abandoned and is now home to a lone vampire. The clocktower has been his home for so long that overtime…
UPDATE: Done with this! :) https://www.youtube.com/watch?v=8PsnTfWh5N8 More on my ArtStation @ https://www.artstation.com/artwork/YbLwK ------------------------------ Hey all, I've been working on this large server room environment for a while - probably should have showed it much earlier but I'm finally getting around to…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
A little about myself. I graduated from Durham College's Game Development program a year ago, focusing primarily on modeling and texturing. I haven't been putting the skills I learned there to good use since I graduated, so I'm really looking forward to diving back into the industry again! I'm an avid watcher of Polycount,…
No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
Its looking really cool. I really like the design. I have a few suggestions. I'm assuming you don't have a poly limit. Add in some type of lantern light on post or on hooks that are hanging off the roots. Go with some type of steal latten with a lot of open light space with metal trim that sort of repeats the root like…