Description We are producing our first PC title; a dungeon-based action MMO with fast-paced fluid combat. Our ambition is to give the player full movement agency, the animation style will balance the pace of combat with stylized punchy and exaggerated animations. The task is to produce in-game combat abilities and…
Animator (Posted 7/03/07) Goal: Animators must be highly skilled in the areas of rigging and animation. Additional skills in the areas of modeling, texturing, environment building, or script writing recommended but not required. Requirements: Character animators/riggers should have extensive working knowledge of 3DS Max…
Hey guys! I wanted to share my WIP for my warrior character. I want to continue and make a few armor pieces on him. Maybe a viking-barbarian-esque style. I hope you guys like it. CC would be awesome! Thanks for looking!
Hi! My name is David Richardson and I am a freelance character artist / Zbrush Artist. I am currently available for freelance. I would really appreciate it if you can have a look at my portfolio. http://inspiredpogi.com/ Sincerely yours, David Richardson
Looking for someone with experience in generative character creation. Ideally the technical side. Potentially in Houdini or Maya. contact: davidcroftsharland(at)gmail.com
**French version will follow** [ROYALTY] Looking for Character Concept Artist and Environment Concept Artist Description: Narrative game centered on puzzles where each obstacle forces the player to be creative. Difficult moral choices imposed on the player give a sense of authenticity to the world. The game is developed…
Right off the bat I notice some of the shading makes the skin look crumpled, making an odd aging effect on the character especially beneath her eyes. Take a look at how eyes are shaped in real life and also in anime/cartoon. The outlines underneath the eye are usually much subtler. The skin texture needs to have more…
Hello and welcome to the official Recruitment post for the stand alone game of Island Troll Tribes! You must be 18+ to join our team. No exceptions. Team Structure We will all be working together closely to relay relevant information and work together to build the game. I am local to San Diego so if you are in the area we…
Just finished up the mesh for this so I figured I could start a thread. This is my attempt at a more realisitc character as apposed to the comic style I've done in the past. He's supposed to fit in a fantasy/LoTR world and be a scout/assassin. Poly count is around 5700 triangles including accessories. *update* I've…