Animator (Posted 7/03/07)
Goal: Animators must be highly skilled in the areas of rigging and animation. Additional skills in the areas of modeling, texturing, environment building, or script writing recommended but not required.
Requirements:
Character animators/riggers should have extensive working knowledge of 3DS Max
Prior Game Development Experience with Shipped Game Titles
An art degree and 2 years industry experience
Plusses:
Prior Massively Multi-player Art Experience
Max or Maya scripting experience
Gamebryo engine experience
Concept drawing ability, technical knowledge of many art programs
Portfolio Requirements:
A website link of your work (please do not email art samples)
Samples of low and high detail versions of your artwork (models, textures, animation cinematics, etc)
Character animators must show keyframe animation samples of body mechanics and acting (posing, timing, weight, force, emotion, and dialogue) -- No motion capture, please
Samples of traditional art, drawing, environment design, painting, sculpture, etc.
If you qualify, email your resume and a weblink to your online portfolio to: [email="hr@kingsisle.com."]hr@kingsisle.com.[/email] Please include "Animator" in the email subject heading.
Founded in early 2005, KingsIsle Entertainment Inc. is creating massively multiplayer online entertainment offerings that are entirely unique and highly creative, targeted to appeal to a large demographic base.
We have assembled a team of very creative, highly accomplished and skilled professionals to manage and develop these exciting projects. Our team consists of individuals with unique and in-depth experience in the development of video games, online environments, telecommunications and commercial software.
We have operations in both Austin and Dallas. Dallas also serves as our company headquarters.