We are producing our first PC title; a dungeon-based action MMO with fast-paced fluid combat.
Our ambition is to give the player full movement agency, the animation style will balance the pace of combat with stylized punchy and exaggerated animations.
The task is to produce in-game combat abilities and locomotion animations to breath life into the seven eclectic playable characters aswell as many enemies and bosses leading toward an early alpha build.
Showreel featuring character animation samples is a must. Applications without it will be ignored
Proficiency with Maya
Availability for project span between 3-6 months, on a minimum 2 day per week basis.
Experience with punchy stylized animations, and the ability to draw reference from titles such as Gigantic/Overwatch/League of Legends
Ability to perform QA within UE4
High degree of autonomy
Ability to work efficiently within a production environment
Ability to establish priorities and multi-task efficiently
Strong communication skills
Ability to collaborate productively with others
Passion for games and game development
Plus: Rigging, Motion Capture, Blendshapes, VFX/Particles, Cinematic Animation
Adventuresof is an up and coming studio based in Berlin focused on resonant story telling and innovation.
We believe something strange is happening in the game industry. We're seeing it make its way into games we've loved for decades.
We want to reignite the magic. Focussing on high-end art for PC, we are a small team leveraging our strengths.
We are always on the search for passionate collborators that have found their niche in their style and industry that want make their mark and create something memorable.