Do you want work in china ? and become a 3d teacher. if you would like to, please contact me . The details is as follow: > Requirement: speak English and teach 3D in English. > Holding a bachelors degree or above in the discipline of 3D animation, and with 2+ years experience in 3D animation design or teaching.It will be…
Greetings! My name is Ryan Jackson. I am a 3D Artist living in beautiful Las Vegas Nevada. I am seeking work opportunities involving the creation of 3D artwork ranging from simple tiling environment textures to full next-gen 3D characters. I'm particularly adept at the creation of lowpoly characters. A perfect fit for…
Hello, So I’ve done some minor research but I haven’t been
able to find anything really solid about creating meshes for use in a game
engine – Unreal Engine 4 to be exact, and what I was looking for was how to
create materials that would be seamless for multiple mesh types. Does this just
boil down to making sure the uvs…
Liquid Bit is an independent game studio located in Chicago. We are a group of builders, dreamers, designers, and developers. We make games that bring people together through innovative gameplay and design. We want to challenge you with games that are easy to learn but hard to master. We want to go beyond just a game and…
As for our baker, usually our default settings work very well, so the learning curve should be pretty quick. Also faster bake time compared to xNormal. ;) Our curvature is generated from the low-poly mesh and its normal map. While xNormal use an high-poly mesh. There is a difference here. Also our algorithmic is probably…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
@Aydhe Many of my friends that I graduated with currently work abroad in Belgium, Sweden, UK and Spain. Only a handful found jobs in the Netherlands. I had way more luck with finding a job in Poland because the industry here is waaaaaay bigger. @Alkarath Good to hear, search the internet for smaller studios like sticky…
EZ all, I've just been doing some texturing so I can finally bring some of my other models to life. The program I used to use for making normal maps and other shader maps was Crazy Bump, but because of their ridiculous pricing, I decided to go with xNormal. Although its about as basic as it gets, and you cant even control…
Hi, I'm currently studying in game development, in which one of my current units is lighting. I have now lit 3 different Scenes that I now need some feedback on to add to my unit blog. All scenes used were taken from the Free shop in Unreal Engine which Include a Sci-Fi scene and Infinity Blade asset packs, To show the…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…