There's a serious vacuum of 2d buzz in p&p despite it being host to a bunch of badass artists. So this is a thread, primarily, for the 2d guys, but no experience is required. There's no competition, just a broad theme for us all to work on and share. We all work on our own stuff in school or work and our own threads, so…
### Job Opportunity: Technical Expert for Non-Profit Game Development I'm currently developing a non-profit game aimed at helping underprivileged kids through fun and interactive learning experiences, with a primary focus on improving women's literacy. I'm seeking a talented technical expert to join me in bringing this…
Finished project: Some more images: https://www.artstation.com/artwork/rRxnn5 Original post: Hey everyone! I am planning on learning some stylized suff in Unreal, namely toon shading and procedural fire via shader. I have always wanted to create a character with flaming head, so eventually one guy suggested Hades as a…
Hi! First post on this site - just wanted to post some of my stuff on here as I learn. Feedback is always appreciated. :) Here's a barrel I did a while back. It was the first model I took from beginning to end in Zbrush. I was daunted by the UVs and baking I would have to do to go from high poly to low poly. I finally got…
Hey guys... I haven't posted here in a long time, and I wanted to share some work that I have done for 2016. This one was a very fun experience to create and I am glad it came out the way it did. I hope you will like it too. Now this character is one of 14, from my personal game project that is being made using the Unity 5…
My primary goal is to be a storyboard artist and possibly graphic novel artist on the side eventually. I started learning Modo back in July 2015, but stopped doing it because I got easily disappointed. Now I am restarting my journey in 3D with Modo again and there's a lot of things I need to know. Well, currently I…
Hy there. I was doing lot's of 3d for the last 8 years, but nothing special, that I would be really proud of. The thing is that in Russia it was not a really necessary skill for a general 3d guy to be able to model cool fantasy and history creatures and characters, although I was fond of human anatomy+fantasy art ever…
Update: Toying with the head: Getting somewhere on the max armor. Update: Update: I think I'm just about done with the sculpt. Maybe a few changes here and there, and then I'm going to go on to the max hard surface. Hey guys! This is my first time posting my work here, so I'm a bit nervous cause of all the awesome stuff…
Hellooooo Polycount! A friend of mine and I recently got the opportunity to join an upcoming internet-tv channel called igem where we host a small ~40 minute video game show every week. It's been great fun working on it for the past few weeks, and as continue to improve, we would both love to get some input from the…
Hey all. I've been on and around these forums for a long time. Previously as Bodyrott. So naturally I always look here first when we need someone. Radical Entertainment is located in Vancouver BC. I'm on a really good and fun team here called Hairclub. We've made the Hulk games which have done really well. The Incredible…