Hi! First post on this site - just wanted to post some of my stuff on here as I learn. Feedback is always appreciated.
Here's a barrel I did a while back. It was the first model I took from beginning to end in Zbrush. I was daunted by the UVs and baking I would have to do to go from high poly to low poly. I finally got over that mental hurdle though, and made this:
The texture painting was a lot of fun. I really enjoy stylized environment art and I might stick with that for a while (I wanna do everything, though). I posted this picture on another website, so I already got advice on the mesh tiling (Next time vary it up, rather than use radial symmetry for everything.) And use cavity masking (I did it all by hand - again with some radial symmetry.)
Next time I think that I would work harder to make sure that the final texture is supported by the underlying mesh. Some of the detail I wanted to paint in once I figured out what texture style I liked had to be scrapped, since I had planned an entirely different wood grain in the mesh itself, and I didn't want to go back. I don't know how I would fix that, except to start over.
I didn't really have a plan for the wood texture and it evolved from my first idea once I started painting. I'm happy with the result, though. Probably wouldn't do the exact same thing again for a while, but a variation would be fun.
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