Hopefully posting this kind of stuff is OK too.. I'm playing around with UDK learning some small bits of Kismet, lighting, etc.. to use on my environment. Got some elevator action, and switches to turn on/off lights and particle effects. I also used this to get more used to the scale in UDK. It's some sort of debug or…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…
Hey Polycount! My name is Alex and we're looking for a talented environment designer to help us create the maps to our next isometric game. We will require 3 maps, but for the purpose of this posting, we'll need someone to help us design a map in Tokyo. Setting: Mobster’s Paradise is a crime game that pits two factions…
Hi my name is Jacob Lubinski. I have been creating models
and making levels for around 15 years now. I specialize in making models for
real time games, and I have modeled hundreds of unique models including
vehicles, buildings, terrain, and more. I am currently looking for some freelance work (paid only). I am willing…
Hey, So I've put a couple of posts on this website over the last couple of days but you've helped me out so far and thank you for that you're all great people :) . Anyway I was sort of deciding which direction to go and I'm really starting to enjoy the Environment side of things but i really need some structure on what i…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
I am just getting into UDK and want to build my own modular environment. Just have some questions I'd like to ask, I hope you can help. 1. In your 3D app (3DS max for me) do you create only modular parts for your scene and then fix them together within UDK? ...or fix up your scene in Max using instances and then import it…
Hello polycount! I recently started working on a project that was preying on my mind for quite some while: a medieval townlet environment of my very own making, presented in Unreal. I like to track my progress and so I thought I'd start this topic, maybe some of you want to follow me along. Most important: If you have any…
Just finished this piece in UE5.4 Based on a watercolor by Mateusz Urbanowicz II for his book Tokyo at Night. After I replicated the original image I decided I wanted to take it a bit further and put my own spin on it. Idea for the magic beanstalk came after watching the anime Blue Seed and I wanted to make a scene with…
Well here goes. I have been holding off on posting any of my projects on polycount due, quite frankly, to intimidation. Even though I always welcome feedback, I still fear of getting the shit kicked out of me so to speak. But ultimately I am here to learn and I need to get over this self-enforced trepidation. This project…