Hey Polycount!
My name is Alex and we're looking for a talented environment designer to help us create the maps to our next isometric game. We will require 3 maps, but for the purpose of this posting, we'll need someone to help us design a map in Tokyo.
Setting:
Mobster’s Paradise is a crime game that pits two factions (Mafia vs Gangsters) against one other. Players will travel through 3 unique cities and complete jobs.
Specifications:
Dimensions per map:
Total Map: 2560 x 2048
Playable Area: 2000 x 1500
Example of map:
Style reference:
In general, the outer area/unplayable regions of the map can be fancy/complex, but the inside/playable region should remain fairly simple with roads, sidewalks, and areas for us to place buildings. A key thing to note is that for each city, the outer edge should capture one recognizable landmark.
Color Scheme/Tone:
In general, we want the maps to look really bright and vibrant like the example. This is extremely important for us as it really makes the game pop.
TEST MAP - CREATE TOKYO
Please help us create the city of Tokyo in the style of the Example map above.
If you think this is a job that you can tackle, we'd love to have you contact us at
alex@lvl6.com. Quality is of utmost importance, and we're happy to pay the fair price for it.
Cheers,
Alex
Replies
We also offer Level Design services as well so are you only looking for the 3D and texturing done for this or would you be wanting someone to also handle the assembly, the lighting, etc etc. What engine are you using for your project?