What do i need to know/learn in order to become an environment artist? need structure

lockey1995
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Hey, 

So I've put a couple of posts on this website over the last couple of days but you've helped me out so far and thank you for that you're all great people :). Anyway I was sort of deciding which direction to go and I'm really starting to enjoy the Environment side of things but i really need some structure on what i need to learn rather than just floating around as I'm doing so at the moment. 

I've started learning Substance painter now and I'm really enjoying it so far but i think this year i set a goal to start learning substance designer and photoshop to a higher level but i would like to hear some of your opinions on what I should be focusing on and which direction to go to get up to scratch. One thing I still haven't really looked into yet is high to low poly baking I'm guessing this is an essential for a 3d artist to know. 

Cheers, 
Jack :) 

Replies

  • lockey1995
    Thank you now I have a list to start learning :), any good resources or good you tubers that are worth watching for techniques etc?
  • Taylor Brown
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    Taylor Brown polycounter

    @Ashervisalis
    Fantastic summary!

    @lockey1995

    Mike Hermes and 3DEx are great youtubers to follow. 3dmotive and CGCookie offer quality paid tutorials. Simon Fuchs and Chamferzone (well known artists name eludes me) have great tutorials too
  • Spag_Eddy
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    Spag_Eddy keyframe
    I can also recommend Mike Hermes on Youtube. He has a great catalog of beginner tutorials and is very much active with his fanbase.

    Another name I will drop is a youtuber who goes by the name "Game Dev Academy" (Previously "Digital Tutor Online"). His personality and sense of humor make the learning process a lot of fun.

    Both of these dudes were very instrumental to me learning the basics when I first started out two years ago. I still take the time to watch their videos just because I enjoy watching them talk/teach.
  • lockey1995
    I wouldn't say I'm beginner more intermediate I need to actually start making some stuff and showing it here lol just sort of been floating around and I needed some structure for what i needed to know :)
  • sacboi
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    sacboi polycounter
    Might be useful, had been on the radar lately for a current ongoing personal project:
    https://www.udemy.com/blender-environments/
  • poopipe
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    poopipe ngon master
    I look for the ability to construct a visual narrative when I'm choosing new hires. 
    You can be technically excellent and know all the fancy techniques inside out but you remain completely useless if you can't convince me that what you made belongs somewhere.

    Obviously a degree of technical competence is required but most of the things in the big list above can be taught easily - environment art is not technically demanding  compared to character or vehicle work, the craft is in filling your work with history and life. 
  • lockey1995
    poopipe said:
    I look for the ability to construct a visual narrative when I'm choosing new hires. 
    You can be technically excellent and know all the fancy techniques inside out but you remain completely useless if you can't convince me that what you made belongs somewhere.

    Obviously a degree of technical competence is required but most of the things in the big list above can be taught easily - environment art is not technically demanding  compared to character or vehicle work, the craft is in filling your work with history and life. 
    To be honest as a big time car enthusiast I would like to try cars and other sorts of vehicles out at some point aswell characters not even looked into and not really the direction i wanted to be heading 
  • lockey1995
    sacboi said:
    Might be useful, had been on the radar lately for a current ongoing personal project:
    https://www.udemy.com/blender-environments/
    I will check out but i work in Maya might be worth it though for 11 quid just for the concept behind it in general
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