Update 3/24 So for now it is done for GDC. Off to get it printed (Kinkos is going to hate me) Enjoy. =================================================== Hey polycounters long time no chat. Been swamped with things to do and getting ready to graduate...get's overwelming fast. Well here is my last piece my school will get…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Hello everyone, I would love to use the platform to learn more, get information to enhance the final result with the community help. I expect support from everyone of you and very much open for new ideas and guidance for better approach. I will be keep on talking to you guys and continuously updating the WIP- Here is the…
Hey man, there are some really tough crits here, but if you want to make it into the games industry this is the kind of stuff you have to hear Everything that has been said is very valid, and honestly, there are very, very few students that graduate from college and don't have a ton of work to do before getting a job in…
Hello, I'm searching for an inspired environment artist that specializes in hand-painted or stylized textures looking to take on unique and interesting projects! The ideal candidate will be familiar with a retopology workflow, and is familiar with working with Unity3D using mostly cel-shaded diffuse shaders. Earth Romancer…
You'd have a stronger piece had you done your reference homework. I googled "construction site interior" and in the first four images this popped up: So, breaking down this image there are a lot of things that would make your compositions not only more interesting; but by including some of the elements from this ref, and…
They were pretty detailed for the floors, Kovacs has made sketches demonstrating how parts of the floors could restract and animate to expose more detailed sections underneath. It was really clear that he was driving at the notion of the Necris stuff overwriting and melding with the turkish stuff that was originally there.…
I'll figure out a title later when I'm less tired. This scene is mostly finished. I may make small changes from now until tomorrow, but I'd rather spend an hour or 2 gathering shots of the individual assets to show in here. If I do go back in to the art to make changes, it'll be specifically on the water as I'm not 100%…
Hopefully posting this kind of stuff is OK too.. I'm playing around with UDK learning some small bits of Kismet, lighting, etc.. to use on my environment. Got some elevator action, and switches to turn on/off lights and particle effects. I also used this to get more used to the scale in UDK. It's some sort of debug or…
Hey Polycount! My name is Alex and we're looking for a talented environment designer to help us create the maps to our next isometric game. We will require 3 maps, but for the purpose of this posting, we'll need someone to help us design a map in Tokyo. Setting: Mobster’s Paradise is a crime game that pits two factions…