Note: Can skip my needless rambling, pics below. Its been a while since I've had anything to post up online for critique, however in the past 6 months I've probably done more game-art than I had in the entire 6 years prior. Last spring I decided to talk my friend into having me create the mod 'MIDEAST CRISIS 2' for him,…
Hi, I'am a texture artist and i create unique expertly made, seamless turnkey textures. I have experience with AAA game projects, so my textures are primarily suited to cutting-edge 3D games. All my textures are hand-modelled. Modelling is a time-taking process, but the result you get is worth it. The major advantage of my…
You could still use one material/texture and reuse it on different house meshes. You can tile in one dimension by having the subtexture as a vertical/horizontal strip in the texture. The reason I advised against it was performance impact, multiple textures for one is going to cause additional draw calls from the state…
Is it possible to use texture blending or multitexturing in maya with a cgfx shader? So far, I figured out that I could use the layered texture node to blend between two textures, but all the tutorials Ive seen, have then put the output on a lambert material, and I want to use a Cgfx shader... does it makes sense? I tried…
Greetings all! I have been taking some time to practice hand painting textures and making tileable textures out of them. Here's two textures I have done recently, I will be doing a rock texture next to keep practicing my hand painting techniques. The wood texture is a combo of zbrush and photoshop picked up from Jeff…
TextureWOrks Download: https://store.steampowered.com/app/1140360/TextureWorks/ TextureWorks: Artificial Intelligence Based texture Synthesizer, image high resolution converter & texture Map generator with over 1600 free textures. It has everything you need to build a complete texture from small patches or samples of…
I am trying to use animated textures using the uvmap method by having multiple maps of a character's face with different emotions on one texture sheet. Problem is I textured the character in Blender at 1024x1024 res before exporting to Gimp and creating the multiple animated maps on the same textured sheet.The sheet size…
Hi there and a happy new year to all! My problem is regarding creating a texture in Zbrush using Polypaint. I followed the tutorial- http://eat3d.com/free_zbrush_xnormal_pipe Which basically shows you how to create a polypaint texture into a diff use texture using Xnormal for use in Photoshop. By following the tutorial i…
You also have to keep in mind that a vehicle in comparison to say, a person, has ALOT more square footage hence a space vehicle thats 10-20 times as big as a person is going to look a lot more low res up close than a person at the same distance, if both are using say one 2k texture map each. You could migrate this factor…
Hi! I'm happy to have finally joined Polycount. One of the reasons I decided to join was to team up with a texture artist or a group to create TF2 items with. I've been working with TF2 for a while to learn the ins and outs of modifying its game content, while also learning how to create 3d models with blender in my spare…