Is there a way to save my Configure Driver settings? I check 'Match Bitmap Size as Closely as Possible' to improve my blueprint's quality but each time I restart the file the settings are reset too.
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
Just want to very sure, if u save over a TIFF files multiple times, will it lose details painted before? Can use it as a working file like psd? Also why is it u can't see a thumbnail of a psd file in the windows explorer?
I need a point cloud from a friend to get into my 3ds max. He uses agisoft photoscan which is able to export point clouds into many formats, but sadly none is compatible with 3ds max. 3ds Max allows to import only rcs and rcp format which is from autodesk recap (which i do not own and it isnt free AFAIK). So i want to…
Ok, so in my learning quest to figure out whats going on in UT3 (and how to create it myself) I've come upon another question. I can create models, I can create other maps/textures, I can import those things into the engine to create static meshes using materials. I'm still learning a lot on modeling and texturing and…
Hi all, I’m looking for a Unity technical artist to support an unreleased immersive astronomy experience currently in development. The initial engagement is focused on creating a high-quality real-time visualization of a complex astronomical structure. The visual needs a convincing sense of depth, layered translucent…
I would recommend you activate incremental save. This way Maya creates a new copy of your scene every time you press ctrl+s and stores it in a folder called incrementalSaves. Go to File > Save (click option box) > Activate incremental save + unlimited