3D MATERIALS DESIGNER ------ IMMEDIATE OPENING IN SEATTLE: Looking for 3D Environment Artists / MATERIAL DESIGNERS who can thrive in a steady production environment. You will be responsible for building a vast library of 3D textures/materials to be utilized by our 3D artists in Substance Designer. Competitive compensation.…
Hello I am Generalist who is currently searching for projects. I am very multi skilled, flexible and adaptable. https://vimeo.com/268190773 http://cargocollective.com/WillyH/Graphic-Design
We are currently seeking a talented artist with exceptional skills to produce high quality artwork in the same style as the reference image. If you believe you possess the necessary expertise, please don't hesitate to contact me with your portfolio and price details via direct message.
only one design so far, but plan on getting more! http://www.cafepress.com/pandangerous new designs www.bountee.com/user/pandangerous working on an image of him brandishing a m-60 machine gun now
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
Hi i'm trying to build the terrain for my game and have a few questions first is if i only want to concentrate on one island can i build that and then add more landscape later. second i want to make it take the character 45 mins to walk from top to bottom of island is there a size chart or reference that will help with…
This is supposed to be not a portfolio piece, but more of an test bed for the skills I recently upgraded .. Original Reference: First step is Asset Planning: