Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below: I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user. I attempted to…
I have been struggling with this for a while now Is there a way to display a texture u have modified in the node editor for materials cycles( not compositing editor) using the invert, rgb, contrast nodes in the viewport or uv/image editor? The compositing editor has this, why not the material node editor? The only way I…
I'm trying to create a script which stores the current materials applied to the asset, then apply one material to the whole thing, then be able to paste my original materials back on at a later. Is that possible, and what command should I use to query what materials are assigned to my faces.
Hi Eric. Thanks for replying. I think what I'm asking is how do I make my material in Blender look like this wall? Like what material Settings should I use. When I tried making a material before it just seemed flat and lackluster even with a musgrave texture. The material will be baked on the object then exported to Unity.…
Please, please demystify this for me. 1. How do I set up the materials in Maya to have the properties like they have in 3DO? It's so basic but I haven't seen anyone go over it in the tutorials I've watched. I open maya and default is lambert which obviously won't work for metallic textures. But I can't use phong or blinn…
Every time you import an asset with mesh data unity makes some materials based on images assigned to mesh or material name (I always find it slightly confusing and unpredictable). Sounds like every time she imports an animation it has mesh data in so new materials are being created. On selecting the asset in the project…
I use Maya LT 2016 and Quixel 2.0. Once I have applied different coloured materials to my object, how do I bake these colours to a map (as mentioned in the Quixel Manual)? My usual workflow is: * use Hypershade to manually Select Objects With Material * manually change their vertex colour with the Paint Vertex Color Tool *…
is there are way to change all materials in maya to a certain material type, i.e. lambert. i know i can do this with values in the component editor, but haven't found a way for materials. thanks in advance.(and no, i'm not good with mel, so a easier way would be nice. )
Hey everyone! I am completely new to Substance Painter and I have no idea how to paint with Smart Materials? I can't just drag and drop my smart material into the Paint properties :( Or can I just make a fill layer with smart materials? Hope you can help me! Christoph