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How to create realistic gold material in Substance Designer?

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TheGabmeister interpolator
Hello. I'm still a beginner in Substance Designer, and am having trouble creating a realistic gold material. My reference is the image below:



I'm not exactly sure what nodes to use to create those micro details. The camera will come very close to the material, so these details need to be visible to the user.

I attempted to get a few Gold materials from Substance Share and use them as reference; however, I found out that you can't import .spsm materials into Designer.

Looking for someone to guide me to the to the right direction.

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