Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
I was talking with an artist at work about this as he was trying to decide what card to get and after I did some reading I found out this. 1: Workstation cards have open ended code that will allow you to change the way the card will handle information. Along with a programmer you can get the card to do just about anything…
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the games industry and what's your current role? Paul Pepera: I have been modding games most of my life but I got my first…
The slightly brighter bike in your second render is a huge step from the first top reel. However the rest of the environment really fall short. The texture looks really blurry, the dark lighting prevents us from seeing anything. What people want to see in hard surface reel and environment reel is quite different. I think…
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…
I need to invest in a new hard drive for my lap ptop as on of them self destructed recently I was looking at something like this http://www.laptopshop.co.uk/western_digital-hdwd250gbpata-laptop_hard_drive-1-hd2.htm any suggestions? I want a speedy reliable one TBH
Hello! Im trying to hand paint a tileable water texture but its really hard making it look like water. I would really like to learn some tricks for making good looking water! :)